I used CustomMesh as template and changed the type of MeshBatch from PT_TriangleList to PT_PointList and some more adjustments. When I get close to the points, they become very small. (image attached) Is it possible to scale them? In OpenGL, for example, I only have to set glPointSize. Maybe it is possible to set it in the renderer, but I don’t now how to get access to it.
I hope you can help me