How do I set Control Rotation without moving the camera?

I want to make a roll similar to the one in Darksouls…so if I move left/right and I press the roll input key, my character should roll in that direction…and it does, but the camera follows, so it jumps behind the character as soon as I roll.

So far I tried to do:

  1. Turn UsePawnControlRotation off on the spring arm that the camera is attached to
  2. Turn Off inheritYaw
  3. Changing the input from controller to the character then repeating steps 1,2
  4. I created another object to attach the camera to, and set its rotation to absolute(world)

All of this with no success…I want to thank you for your time and attention, I am sure that you can help me.