I want to make a roll similar to the one in Darksouls…so if I move left/right and I press the roll input key, my character should roll in that direction…and it does, but the camera follows, so it jumps behind the character as soon as I roll.
So far I tried to do:
- Turn UsePawnControlRotation off on the spring arm that the camera is attached to
- Turn Off inheritYaw
- Changing the input from controller to the character then repeating steps 1,2
- I created another object to attach the camera to, and set its rotation to absolute(world)
All of this with no success…I want to thank you for your time and attention, I am sure that you can help me.