Just drag two of your sprites (or SpriteActors if you’ve created Blueprints for them) into your level. Set them both to the same x/y values. Then change their Z values and compare what happens.
Just drag two of your sprites (or SpriteActors if you’ve created Blueprints for them) into your level. Set them both to the same x/y values. Then change their Z values and compare what happens.