How do I scale textures up?

Usually I’m using textcoords, but they seem to be able to scale textures down.
However, I have a few textures in my ground material, wich I’d like to be scaled up. Oneminus and just scaling a minus-times down don’t really work.

To scale a texture larger use a TexCoord with values between 0 and 1. For example to double the size use 0.5 in both UTiling and VTiling.