I have a static mesh (root) and a sphere component attached. I would like to scale the mesh (root) without
the sphere component being affected. I have tried SnapToTargetNotIncludingScale but it doesn’t seem to ignore scale.
Here is my solution for anyone else,
void AActor::OnConstruction(const FTransform& Transform)
{
Super::OnConstruction(Transform);
SphereComp->SetWorldScale3D(FVector(1, 1, 1));
}
Hi. I think the simplest way of doing this is to use (few years later)
SphereComp->SetAbsolute(/location false,/rotation false, /scale true). It sets that the sphere should inherit not from the parent but from the world.