How do i scale root without affecting child component's

I have a static mesh (root) and a sphere component attached. I would like to scale the mesh (root) without
the sphere component being affected. I have tried SnapToTargetNotIncludingScale but it doesn’t seem to ignore scale.

Here is my solution for anyone else,

void AActor::OnConstruction(const FTransform& Transform)

	SphereComp->SetWorldScale3D(FVector(1, 1, 1));

Hi. I think the simplest way of doing this is to use (few years later)
SphereComp->SetAbsolute(/location false,/rotation false, /scale true). It sets that the sphere should inherit not from the parent but from the world.:cool: