when I shoot the server from the client the damage is only show on the client’s screen but when i shoot the client from the server the damage is dealt to the client and he dies and his health bar goes to zero.
this image shows the input action of fire that castes to the base gun and fires the custom event
the base gun has custom events to call too that go into other guns
this is a actor component to fire the custom event in base gun and fires the line trace and tell if you hit the character actor to deal damage too
the client shoots the server but the server doesn’t take damage and only the client see that he is dead
the server is shooting the client and it shows that he is dead on the servers screen and on his screen and shows that the healthbar is at zero meaning that he is dead