How do I render over the top of other static mesh actors?

I read that you can create a new material and check “Disable Depth Test” in the Translucency panel. Every mesh with this material should be rendered on top, but I havn’t tried it so far.

And if you want this feature just for the editor, you can try setting bUseEditorCompositing of your PrimitiveComponent to true. I think this is the way they draw the handels in the editor. But again, I’ve never tried it :wink:

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