# How do I reload modified plugin without restarting editor?

**URL:** <https://forums.unrealengine.com/t/how-do-i-reload-modified-plugin-without-restarting-editor/44668>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [October 14, 2015, 2:41pm UTC](https://forums.unrealengine.com/t/how-do-i-reload-modified-plugin-without-restarting-editor/44668 "2015-10-14T14:41:28Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![EDK](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EDK](https://forums.unrealengine.com/u/EDK)\
**Post date:** [October 24, 2015, 11:23am UTC](https://forums.unrealengine.com/t/how-do-i-reload-modified-plugin-without-restarting-editor/44668/9 "2015-10-24T11:23:06Z")

</div>

If you wish to see any of the modules, including your game and plugins, that are available, select Window \> Developer Tools \> Modules.  
From here you can load, unload, reload and or recompile any of the modules currently available to the editor.

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