# How do I reference a held mesh to another controller?

**URL:** <https://forums.unrealengine.com/t/how-do-i-reference-a-held-mesh-to-another-controller/410608>\
**Category:** Asset Creation\
**Tags:** overlapping, get, attach, unreal-engine, question\
**Created:** [November 25, 2017, 11:35pm UTC](https://forums.unrealengine.com/t/how-do-i-reference-a-held-mesh-to-another-controller/410608 "2017-11-25T23:35:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_e266909e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e266909e](https://forums.unrealengine.com/u/anonymous_user_e266909e)\
**Post date:** [November 25, 2017, 11:35pm UTC](https://forums.unrealengine.com/t/how-do-i-reference-a-held-mesh-to-another-controller/410608/1 "2017-11-25T23:35:27Z")

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![221460-holding-draw.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/2/8/5287bb287f0c08fb6e8caf7423be3e02b8644f35.png)

I’m trying to add a mesh that one controller is holding (or intersecting) with the other controller.

(Eg) L Controller trigger is holding/intersecting a shape — R Controller shoulder button held down makes the shape that is being help by the left one.

I hope this question makes sense,

New user here. I appreciate any help.  
Thanks!
