Hello community, hello devs
I have a very dumb question, but I can´t figure it out.
Well, I have a sphere as a static mesh.
Instead of preventing me to leave the sphere, it spawn me on top of the collision mesh and don´t let me enter it.
How do I reverse this?
I even tried per poly collision. It partly works (it doesn´t spawn me on top of the collision mesh), but when I want to leave, it does let me do it. When I want to enter it again, the same problem occurs again. I´m getting a collision.
Before someones asks: I have the playerstart inside of the collision sphere/box/whatever.
I also tried auto convex, but it doesn´t calculate it good enough. I even exported a collision mesh from my 3d modeling package, but the problem persists.
I hope someone can help me.