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How do i prevent a Projectile Movement Component to stop when it hits something?
Development
World Creation
projectilemovement
,
question
,
unreal-engine
,
projectile
,
CPP
xlar8or
(xlar8or)
November 3, 2014, 7:28pm
5
In your case you can set the projectile to ignore the shield object type in the collision options.
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