All I have so far is this but it’s just sticking to one person and not being random I’m not really sure how to fix it I was thinking something with GetRandomInt but I’m not sure how to use that either haha thanks!
BossAutoAttack()<suspends> : void =
loop:
Sleep(3.0)
Playspace : fort_playspace = GetPlayspace()
AllPlayers : []player = Playspace.GetPlayers()
Shuffle(AllPlayers)
if (FirstPlayer : player = AllPlayers[0]):
if (FortniteCharacter : fort_character = FirstPlayer.GetFortCharacter[]):
FortniteCharacter.Damage(4.0)