How do I pass Datatable information through Interfaces?

Hi all,

Having trouble passing data in an efficent way.

I have a datatable with lots of data per row. My size map when adding this to a blueprint is at about 89mb (and will grow).

Is it not possible to cheat and pass the data through an interface from another blueprint that stores the datatable in a variable.
Then when i open up my message interface i can just break from the output? (isn’t working for me)

is my method conveluted and im missing something obvious please tell me XD

thanks

Hey @Vattghern4!

Are you familiar with Data Assets? They’re RELATIVELY new in the grand scheme of Unreal, and I think would be very, very useful in your use case!

Disclaimer: This link is not affiliated with Epic Games or their partners.

Let us know what you think!

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Nice one! really appreciate the video ill check it out now :slight_smile: Oh and its from the very wise UE guru Ryan Laley haha

Yep exactly what I need, thanks again :smiley:

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