# How do I open a .uproject file without certain plugins?

**URL:** <https://forums.unrealengine.com/t/how-do-i-open-a-uproject-file-without-certain-plugins/469314>\
**Category:** Plugins\
**Tags:** google, unreal-engine, Plugins, question\
**Created:** [August 6, 2020, 4:26pm UTC](https://forums.unrealengine.com/t/how-do-i-open-a-uproject-file-without-certain-plugins/469314 "2020-08-06T16:26:27Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![1CuriousGeorge](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@1CuriousGeorge](https://forums.unrealengine.com/u/1CuriousGeorge)\
**Post date:** [August 6, 2020, 4:26pm UTC](https://forums.unrealengine.com/t/how-do-i-open-a-uproject-file-without-certain-plugins/469314/1 "2020-08-06T16:26:27Z")

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What I mean is this: I have a .uproject file and associated folders that I need to open, but I need to buy certain plugins to do so (Google text to speech and LogicDriver so far). Is there a way around this, or do I just have to bite the bullet and buy the plugins? Also, is there a way to see what plugins I need to buy before I open the project so that I don’t get one dialogue window at a time? I’d like to know how much I’m spending before I actually get to spending it. Thanks.

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**Author:** ![Joakim\_Olsson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Joakim\_Olsson](https://forums.unrealengine.com/u/Joakim_Olsson)\
**Post date:** [August 9, 2020, 7:31pm UTC](https://forums.unrealengine.com/t/how-do-i-open-a-uproject-file-without-certain-plugins/469314/2 "2020-08-09T19:31:42Z")

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You can right click on the .uproject and open up the file in a text editor. There you can see which plugins are activated.  
It’s possible to remove them there (but might most likely break your project, so make a copy before you tinker with it).

Best of luck!
