I have created a pawn for use with the Vive. I am trying to set it up so that it will walk forward when the ‘W’ key is pressed. However, since this pawn I created is not of the DefaultPawn class type, there is no MovementComponent and therefore the pawn does not move. I tried creating a new pawn of type DefaultPawn but you get an inherited static mesh sphere and some other settings that cannot be changed.
My question is: how can I set up the pawn so that when a key is pressed, the pawn will move forward in the world? Again, the pawn is a VR pawn for use with the Vive. Here is how I have it set up now:
Appreciate any help. FWIW this really serves no practical purpose apart form learning how the engine works. If this is not a good approach what would you recommend? All of the tutorials I have followed so far start by using a custom pawn class to hold the SteamVRChaperone and Motion Controller components.