# How do I model buildings?

**URL:** <https://forums.unrealengine.com/t/how-do-i-model-buildings/841468>\
**Category:** Asset Creation\
**Tags:** unreal-engine, question\
**Created:** [April 4, 2023, 12:09am UTC](https://forums.unrealengine.com/t/how-do-i-model-buildings/841468 "2023-04-04T00:09:45Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Mind-Brain](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mind-brain/32/906573_2.png) [@Mind-Brain](https://forums.unrealengine.com/u/Mind-Brain)\
**Post date:** [April 4, 2023, 12:16am UTC](https://forums.unrealengine.com/t/how-do-i-model-buildings/841468/2 "2023-04-04T00:16:15Z")

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Hey @RyanM2777!

So the thing is, the scale of an object doesn’t matter too much during creation in blender. I suggest taking a look here, there’s as much info as you will need on this post!

> [@How to get correct scale from Blender](https://forums.unrealengine.com/t/how-to-get-correct-scale-from-blender/1690):
>
> How can I export from Blender so the scale is more correct than what I get now? I don’t know if this is the general thing, but a “normal” sized mesh in Blender gets tiny when importing to UE4. What units are Blender using and how can I change it to be 1:1 to UE4?

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