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How do I make sections in my FBX mesh?

It’s been a year now that I used Unreal, but I can’t figure out how to make sections in my fbx model.
Like in unity, I can select the sections of the mesh, but in Unreal I would would have to do a different way.

Whatever I select using the section selection for my Skeletal mesh it would just select the whole model, I want it to be like Unity such as selecting different parts of the model.
Are there some ways I want it to be like that?

I used blender to make my models.

Essentially, each material slot is considered a section. So maybe that’s what you are after?

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Yeah I think so.