How do I make physic object toggleable?

I created a platform that has physics and is very unstable when a player stands of it. I wanted to make the platform a static object first so it won’t topple down before the player even gets there and only enable physics when the player stands on the platform.
So yeah, how do I make the blueprints for this?


You can use the “SetSimulatePhysics” node on your platform actor to toggle physics simulation.