How do I make my player not walk on air?

I used the landscaping tool to flatten a path between hills but when I actually play, my player walks where the land was previously and not where the land is now. How do I make it so that my player walks on the land and not air?

Your land collision probably doesn’t correspond to the new land shape; have you read this article Landscape Collision Guide | Unreal Engine Documentation ? It explains how you can check your landscape collision and adjust it.

1 Like