Thank you for your response and for the in-depth explanation! I truly appreciate it!
That jittering initially looks to me like screen-space artifacts. Would you try r.Lumen.Reflections.ScreenTraces 0 and r.Lumen.ScreenProbeGather.ScreenTraces 0, to remove screen-space lighting and see what the lumen scene alone is telling you?
This is what my scene looks like with this viewmode at the moment:
There is indeed a ton of pink on my tree meshes.
Here are my current engine scalability settings:
I set some to medium to try and balance out my fps while working on my environment while still having lighting that reliably represents what the final product should look like.
Also, I believe all of my meshes do have Nanite enabled (unless I’m doing something wrong). If it did seem like they were not enabled on the video it might have been because I was toggling nanite off and on while trying to identify the problem, but I did end up enabling it on all my scene’s components once I realised it was not the problem.