how do i make my custom npc spawner enemy chase and melee the player, just like the fiends do?

You have to detect the agent, depending the method (calculate the distance with every player, teleporting loop a volume on the npc…)

When you detect him, use the navigation interface of NPC Behavior to navigate to him. When reach him, play the animation attack with the animation_controller of the behavior, and apply damage arg to the player,as custom NPC doesn’t have attack interface, you have to make damage in verse

You can use focus interface to, to orientate the npc automatically facing the player

The npc animation state will override custom animation if he move, if not, you can play what animation you want, from verse reflection assets

“that’s it” :smiley: