# How do I make global static functions exposed to Blueprints?

**URL:** <https://forums.unrealengine.com/t/how-do-i-make-global-static-functions-exposed-to-blueprints/31015>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [May 26, 2015, 5:42am UTC](https://forums.unrealengine.com/t/how-do-i-make-global-static-functions-exposed-to-blueprints/31015 "2015-05-26T05:42:50Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Paradox](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Paradox](https://forums.unrealengine.com/u/Paradox)\
**Post date:** [May 26, 2015, 6:11am UTC](https://forums.unrealengine.com/t/how-do-i-make-global-static-functions-exposed-to-blueprints/31015/2 "2015-05-26T06:11:00Z")

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Not sure if you accidentally looked over this link(down below), but just in case here it is.  
Can you post a section of the .h and .cpp??

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