I’ve made a physics gun based on this source: https://answers.unrealengine.com/questions/128428/how-would-one-create-a-gravity-gun.html.
I want to be able to access the rotation of the object i pick up while holding e, similar to garry’s mod.
The problem I’m having with this metod is that this will always rotate the object around the yaw and the pitch.
Meaning, if I spin the object 90 degrees around the yaw and then try to spin it around the pitch, the pitch is now where the roll was before.
Somehow, I want to spin the object according to my player’s socket rotation’s yaw, pitch and roll.
I’m still pretty new to this, I don’t actually know how to make proper use of different nodes. If you also have efficiency advise, I’d be glad to hear it.