How do I make C++ third person template have the first person perspective.

I am so happy for the quick reply but when I change the code to this it doesd not work

/** Camera boom positioning the camera behind the character /
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Camera, meta = (AllowPrivateAccess = “true”))
USpringArmComponent
CameraBoom;

/** Follow camera /
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Camera, meta = (AllowPrivateAccess = “true”))
UCameraComponent
FollowCamera;