# how do i make a zero build mode for a map with builds

**URL:** <https://forums.unrealengine.com/t/how-do-i-make-a-zero-build-mode-for-a-map-with-builds/1323996>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, question, fortnite\
**Created:** [October 6, 2023, 6:34am UTC](https://forums.unrealengine.com/t/how-do-i-make-a-zero-build-mode-for-a-map-with-builds/1323996 "2023-10-06T06:34:47Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [December 4, 2023, 7:04pm UTC](https://forums.unrealengine.com/t/how-do-i-make-a-zero-build-mode-for-a-map-with-builds/1323996/4 "2023-12-04T19:04:27Z")

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I did manage to duplicate a map and publish them both with seperate map codes, can’t remember how I did it, was months ago, but I found this thread, the video on last post should help

> [@How to copy a UEFN project](https://forums.unrealengine.com/t/how-to-copy-a-uefn-project/1236151):
>
> I have an entire map/game. All I want to do is make a copy of it and rename it as something else so I go in a different direction and use my previous work as a base. In an ideal would, I could simply copy the project folder and rename it. Obviously, that does not work. Well, what does then??? confused I tried making a new blank project, then manually copying all of the Assets into it. Then I opened the old project into UEFN, copied everything to clipboard, EVERYTHING (the ENTIRE map), then …

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