# how do i make a zero build mode for a map with builds

**URL:** <https://forums.unrealengine.com/t/how-do-i-make-a-zero-build-mode-for-a-map-with-builds/1323996>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, question, fortnite\
**Created:** [October 6, 2023, 6:34am UTC](https://forums.unrealengine.com/t/how-do-i-make-a-zero-build-mode-for-a-map-with-builds/1323996 "2023-10-06T06:34:47Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![XXRandomGamer64X](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/xxrandomgamer64x/32/759647_2.png) [@XXRandomGamer64X](https://forums.unrealengine.com/u/XXRandomGamer64X)\
**Post date:** [October 6, 2023, 6:34am UTC](https://forums.unrealengine.com/t/how-do-i-make-a-zero-build-mode-for-a-map-with-builds/1323996/1 "2023-10-06T06:34:47Z")

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I’ll get right to the point i’ve made a map that back in it’s day was in chapter 1 with building obviously we didn’t have people cranking like it was a get yourself in faze clan competition i am now realizing it would be ideal if i could just copy my map in uefn go in change a few settings tweak some things etc but how i go about doing this without also causing any errors in case because this awesome uefn feature is still in beta how should i do this any advice thank you for you’re time and patience to answer me have a good day or night to all who see this

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**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [October 7, 2023, 12:06pm UTC](https://forums.unrealengine.com/t/how-do-i-make-a-zero-build-mode-for-a-map-with-builds/1323996/2 "2023-10-07T12:06:15Z")

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In island settings there is an Allow Building setting which lets you set this easily for the overall game.

Otherwise there are also settings for this in Team Settings, if you would like certain teams to be build or zero build.

Or they are also in Class Designers if you would like players to choose Zero Building or Building character classes on any team or in no team games.

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**Author:** ![XXRandomGamer64X](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/xxrandomgamer64x/32/759647_2.png) [@XXRandomGamer64X](https://forums.unrealengine.com/u/XXRandomGamer64X)\
**Post date:** [December 4, 2023, 6:38pm UTC](https://forums.unrealengine.com/t/how-do-i-make-a-zero-build-mode-for-a-map-with-builds/1323996/3 "2023-12-04T18:38:41Z")

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I’m aware of all these methods my issue is making double maps one exclusively a build the other no build, Although this is a creative idea for in game events it is not what i am looking for thank you for commenting!

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**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [December 4, 2023, 7:04pm UTC](https://forums.unrealengine.com/t/how-do-i-make-a-zero-build-mode-for-a-map-with-builds/1323996/4 "2023-12-04T19:04:27Z")

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I did manage to duplicate a map and publish them both with seperate map codes, can’t remember how I did it, was months ago, but I found this thread, the video on last post should help

> [@How to copy a UEFN project](https://forums.unrealengine.com/t/how-to-copy-a-uefn-project/1236151):
>
> I have an entire map/game. All I want to do is make a copy of it and rename it as something else so I go in a different direction and use my previous work as a base. In an ideal would, I could simply copy the project folder and rename it. Obviously, that does not work. Well, what does then??? confused I tried making a new blank project, then manually copying all of the Assets into it. Then I opened the old project into UEFN, copied everything to clipboard, EVERYTHING (the ENTIRE map), then …

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<div class="post-metadata">

**Author:** ![XXRandomGamer64X](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/xxrandomgamer64x/32/759647_2.png) [@XXRandomGamer64X](https://forums.unrealengine.com/u/XXRandomGamer64X)\
**Post date:** [December 4, 2023, 10:30pm UTC](https://forums.unrealengine.com/t/how-do-i-make-a-zero-build-mode-for-a-map-with-builds/1323996/5 "2023-12-04T22:30:21Z")

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my friend let me offer you a link to a youtube video that will answer your question here [https://www.youtube.com/watch?v=cqgE7VzhSNM](https://www.youtube.com/watch?v=cqgE7VzhSNM)
