youd probably want the server to set the turn, say via an Enum (player1, player2 etc)
have it repnotify via the gamestate and have the play bind to that event and OnRep you could show a widget (players turn) activate controls etc
youd probably want the server to set the turn, say via an Enum (player1, player2 etc)
have it repnotify via the gamestate and have the play bind to that event and OnRep you could show a widget (players turn) activate controls etc