# How do I make a Minecraft-like dedicated server for my game?

**URL:** <https://forums.unrealengine.com/t/how-do-i-make-a-minecraft-like-dedicated-server-for-my-game/288909>\
**Category:** Blueprint\
**Tags:** dedicated-server, unreal-engine, Blueprint, question\
**Created:** [July 22, 2014, 10:07am UTC](https://forums.unrealengine.com/t/how-do-i-make-a-minecraft-like-dedicated-server-for-my-game/288909 "2014-07-22T10:07:11Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [July 25, 2014, 12:09am UTC](https://forums.unrealengine.com/t/how-do-i-make-a-minecraft-like-dedicated-server-for-my-game/288909/2 "2014-07-25T00:09:23Z")

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If you useing UE4’s replication system it already have dedicated server support, because what dedicated server is, it’s mode when only server portion is active without client. Dedicated server mode is build in by default here you can find instructions how to do run it:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

You can also build engine to have only server, you would need to build it from engine source as server build (or im missed something? ;p). But in usually dedicated server is distributed together with client as buildin feature , at least in Q3 engine times. Minecraft is exception as they developed server and client separately, not long ago they integrated them both.

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