# How do I make a goal that keeps track of the time spent in a level?

**URL:** <https://forums.unrealengine.com/t/how-do-i-make-a-goal-that-keeps-track-of-the-time-spent-in-a-level/325005>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [July 12, 2015, 7:56pm UTC](https://forums.unrealengine.com/t/how-do-i-make-a-goal-that-keeps-track-of-the-time-spent-in-a-level/325005 "2015-07-12T19:56:21Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![PixelComplex](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@PixelComplex](https://forums.unrealengine.com/u/PixelComplex)\
**Post date:** [July 12, 2015, 7:56pm UTC](https://forums.unrealengine.com/t/how-do-i-make-a-goal-that-keeps-track-of-the-time-spent-in-a-level/325005/1 "2015-07-12T19:56:21Z")

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I have been trying to figure this out for a while now but can’t seem to find anything that talks about the subject.

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**Author:** ![anonymous\_user\_2ed5b4c7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2ed5b4c7](https://forums.unrealengine.com/u/anonymous_user_2ed5b4c7)\
**Post date:** [July 13, 2015, 10:34am UTC](https://forums.unrealengine.com/t/how-do-i-make-a-goal-that-keeps-track-of-the-time-spent-in-a-level/325005/2 "2015-07-13T10:34:08Z")

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Hi!

You can add Victory plugin and use the new nodes for get time:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

> **[(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!](https://forums.unrealengine.com/showthread.php?3851-%2839%29-Rama-s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required%21&highlight=victory)**
>
> Dear Community, 🌟 Newest Awesome Feature 🌟 (In Complimentary (no cost) Victory Plugin!) Now You Can Get the Text Output (STDOUT or STDERR) from any .exe program, straight into Unreal Engine! is the output of ⚡ a video compression commandline...

> **[(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!](https://forums.unrealengine.com/showthread.php?3851-%2839%29-Rama-s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required%21&p=65910&viewfull=1#post65910)**
>
> Dear Community, 🌟 Newest Awesome Feature 🌟 (In Complimentary (no cost) Victory Plugin!) Now You Can Get the Text Output (STDOUT or STDERR) from any .exe program, straight into Unreal Engine! is the output of ⚡ a video compression commandline...

> **[(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!](https://forums.unrealengine.com/showthread.php?3851-%2839%29-Rama-s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required%21&p=65920&viewfull=1#post65920)**
>
> Dear Community, 🌟 Newest Awesome Feature 🌟 (In Complimentary (no cost) Victory Plugin!) Now You Can Get the Text Output (STDOUT or STDERR) from any .exe program, straight into Unreal Engine! is the output of ⚡ a video compression commandline...
