Lookup making a HUD and you’ll quickly get a few ideas on how to do it
if i was to do it i’d do it with a widget blueprint which you’ll have to in your player blueprint call to the screen
You’ll have to make the widget also in this ex its called NewWidgetBlueprint
Hope this helps the yellow represents what you have to have and the purple basically shows that when you begin play its gonna do This, you could use a custom event like so as to call it later like when the player gets hurt etc