Hi guys, I was looking in the marketplace submission guidelines and under Meshes, number 4 says - Assets must be UV mapped so that 1 texture tile must cover 1m in the game world.
I’m not really sure what this rule is talking about, How do I know if 1 texture tile is covering 1m in the game world? In the images below I’ve got a door and the way I would uv it I don’t think 1 texture tile would cover 1m, and in fact in nearly all my work, my textures are not tiled at all.
Another thing that doesn’t really make much sense to me is that meshes are different sizes and texture different resolutions so wouldn’t texture tile sizes vary depending on what your creating? e.g how do I make a single texture tile on a high res teacup cover 1 meter?