How do I initialize actors in proper order in Editor/C++?

I have a bunch of actors in a level that need to be initialized in a particular order. It seems that the editor creates actors for the level, then calls their constructors, and there is no guarantee what order they’ll get called in.

Is there some sort of event that an actor can subscribe to when the editor finishes initializing a level, so i then know that i can manipulate actors in order so they won’t get corrupted?