# How do I include object and library files that were built in qt?

**URL:** <https://forums.unrealengine.com/t/how-do-i-include-object-and-library-files-that-were-built-in-qt/283367>\
**Category:** Community & Industry Discussion\
**Tags:** library, unreal-engine, question\
**Created:** [May 15, 2014, 12:48am UTC](https://forums.unrealengine.com/t/how-do-i-include-object-and-library-files-that-were-built-in-qt/283367 "2014-05-15T00:48:17Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Pipeliner\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Pipeliner\_1](https://forums.unrealengine.com/u/Pipeliner_1)\
**Post date:** [May 15, 2014, 12:48am UTC](https://forums.unrealengine.com/t/how-do-i-include-object-and-library-files-that-were-built-in-qt/283367/1 "2014-05-15T00:48:17Z")

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I’ve built a network protocol into .o/.a, .lib and .dll libraries.

How can I include these into my game?

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [May 15, 2014, 1:03am UTC](https://forums.unrealengine.com/t/how-do-i-include-object-and-library-files-that-were-built-in-qt/283367/2 "2014-05-15T01:03:57Z")

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#Linking Libraries Wiki

Check this out as a starting point to get you going in right directon.

Also search this answer hub more vigorously as I’ve seen other posts related to this

good luck!

**wiki link**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [May 15, 2014, 1:06am UTC](https://forums.unrealengine.com/t/how-do-i-include-object-and-library-files-that-were-built-in-qt/283367/3 "2014-05-15T01:06:17Z")

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Here got tutorial:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

But why you didn’t code that around Unreal APIs?

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [May 15, 2014, 1:06am UTC](https://forums.unrealengine.com/t/how-do-i-include-object-and-library-files-that-were-built-in-qt/283367/4 "2014-05-15T01:06:50Z")

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Gah, you seconds faster 😛

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [May 15, 2014, 1:13am UTC](https://forums.unrealengine.com/t/how-do-i-include-object-and-library-files-that-were-built-in-qt/283367/5 "2014-05-15T01:13:06Z")

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hee hee!

Great to have your help on the Answerhub !

🙂

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**Author:** ![Pipeliner\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Pipeliner\_1](https://forums.unrealengine.com/u/Pipeliner_1)\
**Post date:** [May 15, 2014, 6:11pm UTC](https://forums.unrealengine.com/t/how-do-i-include-object-and-library-files-that-were-built-in-qt/283367/6 "2014-05-15T18:11:28Z")

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Because I’m new to Unreal and am unfamiliar with the capabilities of the APIs and because the documentation is in a state of disarray.

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**Author:** ![Pipeliner\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Pipeliner\_1](https://forums.unrealengine.com/u/Pipeliner_1)\
**Post date:** [May 15, 2014, 6:13pm UTC](https://forums.unrealengine.com/t/how-do-i-include-object-and-library-files-that-were-built-in-qt/283367/7 "2014-05-15T18:13:05Z")

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Thanks!

I always search through the docs and answer hub before posting questions. The search results, while being partially related, weren’t direct answers.

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**Author:** ![Pipeliner\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Pipeliner\_1](https://forums.unrealengine.com/u/Pipeliner_1)\
**Post date:** [May 15, 2014, 6:23pm UTC](https://forums.unrealengine.com/t/how-do-i-include-object-and-library-files-that-were-built-in-qt/283367/8 "2014-05-15T18:23:58Z")

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To give an understanding of what I’m up to:  
I need to have Unreal listen to a server with user-defined IP and port number, and then parse the XML data.

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**Author:** ![Pipeliner\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Pipeliner\_1](https://forums.unrealengine.com/u/Pipeliner_1)\
**Post date:** [May 16, 2014, 12:09am UTC](https://forums.unrealengine.com/t/how-do-i-include-object-and-library-files-that-were-built-in-qt/283367/9 "2014-05-16T00:09:25Z")

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This article doesn’t address how to link pre-built libs that were created in a different environment. Is there no way to include the .o/.a files into an Unreal Project?
