How do I hold an animation's end state in sequencer

Might be that something is overriding this, or UE5 has changed in some way; the documentation describes keeping an actor’s state after the cinematic has finished, for gameplay.

This used to work for me, but no longer, now Keep State has no effect on my anim sequences and the animation simply loops. Is there something that might be overriding this or are there project settings that could be ignoring Keep State? Or is Keep State only for maintaining an actor’s properties after the sequence has finished?

2 Likes