Two options. The easiest is just “hide” the component and make it visible after the play button is hit. So in the widget, default the progress bar to hidden and when the player hits “Player” get a reference to the widget and set the progress bar to visible. The better option, have a “menu” game mode that doesn’t have the player HUD as part of it. Create a separate blank level, or a level with just the background you want, you can even stick the 3rd person character in there for show but it isn’t actually a playable character. Then when you hit “play” open up level 1 with the full HUD.