# How do i hide parts of a skeletal mesh from a camera?

**URL:** <https://forums.unrealengine.com/t/how-do-i-hide-parts-of-a-skeletal-mesh-from-a-camera/399198>\
**Category:** Blueprint\
**Tags:** fps-shooter-game-sam, unreal-engine, UE4, question, Blueprint, CPP\
**Created:** [June 24, 2017, 4:32am UTC](https://forums.unrealengine.com/t/how-do-i-hide-parts-of-a-skeletal-mesh-from-a-camera/399198 "2017-06-24T04:32:48Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Overeptic](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Overeptic](https://forums.unrealengine.com/u/Overeptic)\
**Post date:** [June 24, 2017, 4:32am UTC](https://forums.unrealengine.com/t/how-do-i-hide-parts-of-a-skeletal-mesh-from-a-camera/399198/1 "2017-06-24T04:32:48Z")

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Noob here, so im just creating an fps sample right now, and I am trying to hit specific parts of the UE4 Mannequin (everything else except the arms) so my camera doesnt see the mesh’s torso. Also, if I were to ever make this sample local co-op or multiplayer, how could I make the other players see the entire mesh but they can only see their arms.

Sorry if this is hard to understand, I cant really explain it well. Also, I dont really care what solution I get (c++ or blueprint) I just need it to work.

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**Author:** ![anonymous\_user\_9fcda7641](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_9fcda7641](https://forums.unrealengine.com/u/anonymous_user_9fcda7641)\
**Post date:** [June 24, 2017, 7:08am UTC](https://forums.unrealengine.com/t/how-do-i-hide-parts-of-a-skeletal-mesh-from-a-camera/399198/2 "2017-06-24T07:08:10Z")

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To hide parts of your mesh you can use either of these:

 ![201197-hidebone.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/c/9/ac96ca05bdc926cbf29b85769ca36bb3fa976092.png)

 ![201198-hidebone2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/d/28d0c7af6f78b44054d994f845e1a5fd8f8ac189.png)

And so other players can or can’t see the mesh, select your mesh in your character blueprint and under the rendering tab there are a “Owner No See” and “Only Owner See” checkboxes. You may want to have 2 different meshes, one for only you to see (where you can hide the parts you want) and another where you aren’t hiding anything for others to see.

 ![201199-ownernosee.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/1/b/01bcbaee576c40751a3114821d28628721d807be.png)

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**Author:** ![z0code0z](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@z0code0z](https://forums.unrealengine.com/u/z0code0z)\
**Post date:** [January 9, 2018, 3:12am UTC](https://forums.unrealengine.com/t/how-do-i-hide-parts-of-a-skeletal-mesh-from-a-camera/399198/3 "2018-01-09T03:12:07Z")

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Lets say with only one mesh, how would you hide a bone but only hide it from the owner…

Im having camera clipping issues and making the head invisible ONLY for the actual player(owner) would make it work perfect

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**Author:** ![Atornity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Atornity](https://forums.unrealengine.com/u/Atornity)\
**Post date:** [April 24, 2018, 9:17pm UTC](https://forums.unrealengine.com/t/how-do-i-hide-parts-of-a-skeletal-mesh-from-a-camera/399198/4 "2018-04-24T21:17:57Z")

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use the has authority node

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**Author:** ![huiyao8761380](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@huiyao8761380](https://forums.unrealengine.com/u/huiyao8761380)\
**Post date:** [February 21, 2019, 1:07pm UTC](https://forums.unrealengine.com/t/how-do-i-hide-parts-of-a-skeletal-mesh-from-a-camera/399198/5 "2019-02-21T13:07:11Z")

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Thanks!Concise and useful in paragon character.

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**Author:** ![GatoDev](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/gatodev/32/719915_2.png) [@GatoDev](https://forums.unrealengine.com/u/GatoDev)\
**Post date:** [June 21, 2023, 6:50am UTC](https://forums.unrealengine.com/t/how-do-i-hide-parts-of-a-skeletal-mesh-from-a-camera/399198/6 "2023-06-21T06:50:22Z")

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Just for people searching for more info, I suggest “Is locally controlled” node. This will only perform on the local client and not the remote ones.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/8/8/788dd0d63702f00bd95e5c430ad8643c6cc55022.png)
