There is a problem with UMG where if you focus a widget, the Player Control will no longer handle action mappings. For example, I have a Player Controller in my game that handles a custom InputAction that I have defined, PauseButtonPressed. Upon pressing the button the first time, I show the menu and set focus to it. However, if I press the pause button again, it won’t un-pause. From what I can tell, the Player Controller doesn’t handle input events at all when a widget is focused.
Is there some way around this, or is this just a bug? It seems like it would be nice to have this as an option on the Player Controller. Thanks in advance!