Apparently Oculus don’t allow any SteamVR binaries to the Oculus Store, so I was wondering how to go about removing them from a project?
Would deselecting the SteamVR plugin be a simple way of doing it?
I’m just starting a project so thought I’d look at getting rid of those pesky SteamVR binaries right from the start!
Many thanks in advance for any help!
Edit: I’ve deselected the SteamVR plugin but I’m getting three load errors whenever I open up my project:
Failed to load /Script/SteamVR.SteamVRChaperoneComponent Referenced by SCS_Node_11
Failed to load /Script/SteamVR.SteamVRChaperoneComponent Referenced by K2Node_VariableGet_160
Failed to load /Script/SteamVR.SteamVRChaperoneComponent Referenced by K2Node_CallFunction_1038
Can I just ignore these errors or will I get either problems packaging the project or Oculus having problems with these errors?
Just reemove Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\Win64\openvr_api.dll from your shipping build and make sure not to call any of the nodes or it will crash referencing the removed dll.
and that should keep it from crashing if you accidentally reference a blueprint node (make sure to still remove openvr_api.dll from the build even if you do that or you may get rejected).
Thanks for that! I think the problem was starting a new project using the VR Template.
I’ve now started a project using the Blank Template and just unchecked the SteamVR and OpenVRExpansionPlugin Plugins and everything is now working great.
Thanks for the help though, very much appreciated.