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How do I get the location of an impact point?

say for example, the player throws a ninjastar (which is rotating) at at an npc. Then the ninjastar hits the NPC’s left eye.

How would I get this specific location of where this ninjastar hits this npc?
Im trying to make it stick to an npc instead of bouncing off, and I believe I am lacking this information.

For instance use the Event OnComponentHit, then right click the Hit output and type break into the search pop up window (with content sensitive checked). The hit break result includes the impact point.