# How do I get the accurate reflection angle using Hit Location?

**URL:** <https://forums.unrealengine.com/t/how-do-i-get-the-accurate-reflection-angle-using-hit-location/447492>\
**Category:** World Creation\
**Tags:** unreal-engine, hit, Physics, CPP, Blueprint, question\
**Created:** [April 19, 2019, 6:32am UTC](https://forums.unrealengine.com/t/how-do-i-get-the-accurate-reflection-angle-using-hit-location/447492 "2019-04-19T06:32:33Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![CokeKuma](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CokeKuma](https://forums.unrealengine.com/u/CokeKuma)\
**Post date:** [April 19, 2019, 6:32am UTC](https://forums.unrealengine.com/t/how-do-i-get-the-accurate-reflection-angle-using-hit-location/447492/1 "2019-04-19T06:32:33Z")

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Hi. All  
I am currently working on the VR Melee Attack Project.  
Physical Animation and Animation Blending allows the enemy’s arm to move in the direction of my impulse when the enemy attacks. However, I used the GetReflectionVector and MirrorVectorbyNormal functions to calculate the angle of reflection, but I did not get the result I wanted. Do you have any good ideas?

 ![274682-parryimpulse.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/6/0/360b057b59aae3686ccf695d1b5690ed9550d8b2.png)

The result I want to get (Example Video)
