How do I get specific Foliage Types out of an overlap?

This implementation is a quick test based on King Mango’s suggestion. It works nicely. Like now I’m checking for my two specific grass types but I will change it so all the grass has the exact same prefix in the future. This way I can add whatever I want to the procedural foliage spawner and have it either be removable or not depending on the prefix of the material instance.