# how do i get rid off the horizontal lines in my custom clouds for BP\_Sky\_Sphere

**URL:** <https://forums.unrealengine.com/t/how-do-i-get-rid-off-the-horizontal-lines-in-my-custom-clouds-for-bp_sky_sphere/437095>\
**Category:** Rendering\
**Tags:** skysphere, sky-sphere, unreal-engine, UE4, Blueprint, question\
**Created:** [November 6, 2018, 12:46am UTC](https://forums.unrealengine.com/t/how-do-i-get-rid-off-the-horizontal-lines-in-my-custom-clouds-for-bp_sky_sphere/437095 "2018-11-06T00:46:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Tsb721](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tsb721](https://forums.unrealengine.com/u/Tsb721)\
**Post date:** [November 6, 2018, 12:46am UTC](https://forums.unrealengine.com/t/how-do-i-get-rid-off-the-horizontal-lines-in-my-custom-clouds-for-bp_sky_sphere/437095/1 "2018-11-06T00:46:11Z")

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![258639-cloudlines.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/1/a/b1a65442ec35ffaecbe7d5940a74d0cda653c42e.jpeg)

So what ive don was made my own custom clouds using photoshop and i added them to the Sky Sphere Blueprint that UE4 provides replacing the ones originally there, i like the clouds i made but the result in the sky sphere look like poop. i was hoping some one could help me understand why it does this, also note is a 4000x4000pxl image and i thought with such a high resolution it would look better than the standard cloud image provided which is 2048x2048. idk if this information is useful but in the second picture it shows where i plugged my texture into. the path of the BP shown is “Engine Content\>EngineSky\>M\_Sky\_Panning\_Clouds2”

 ![258640-cloudlinesbp.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/4/b/74b979231284ce01ec976d98e9da8dfacb0de67c.jpeg)

if anyone could help me out it would be greatly appreciated

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**Author:** ![mightyenigma](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mightyenigma](https://forums.unrealengine.com/u/mightyenigma)\
**Post date:** [November 6, 2018, 7:08pm UTC](https://forums.unrealengine.com/t/how-do-i-get-rid-off-the-horizontal-lines-in-my-custom-clouds-for-bp_sky_sphere/437095/2 "2018-11-06T19:08:12Z")

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Have you tried converting to 2048x2048?  
Check your texture asset’s compression and mipmapping settings too.
