How do I get rid of the huge collision created by my master tile



My master tile creates a large collision which makes my character float in the air. I disabled a lot of collisions in my master tile but nothing seems to help. How do I disable a collisions that’s not on a mesh but a master tile.

In the static mesh editor, in collision, choose ‘use complex collision as simple’:

I have to do that for every mesh

Make an empty project. Migrate just this level to the project, and then zip it. Put it somewhere I can download it, and I’ll take a look.

The blueprint contains or spawns meshes. One of those meshes doesn’t have this set… ( or maybe it’s spawning in the wrong place etc ).