I do get a error wall but I assumed it was only because it only triggers in a different level. I know i should have mentioned this but I really though it wasn’t the problem but I don’t know what else it could be.
the error wall
Blueprint Runtime Error: “Accessed None trying to read property CharacterMale”. Node: Set Speed Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: “Accessed None trying to read property CharacterMale”. Node: Set Direction Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: “Accessed None trying to read property CharacterMale”. Node: Set Direction Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue”. Node: Set IsFalling? Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue”. Node: Set IsFalling? Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue”. Node: Set IsCrouching? Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue”. Node: Set IsCrouching? Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: “Accessed None trying to read property CharacterMale”. Node: Set Speed Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: “Accessed None trying to read property CharacterMale”. Node: Set Direction Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: “Accessed None trying to read property CharacterMale”. Node: Set Direction Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue”. Node: Set IsFalling? Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue”. Node: Set IsFalling? Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue”. Node: Set IsCrouching? Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue”. Node: Set IsCrouching? Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: “Accessed None trying to read property MyWidgetCC”. Node: Set CharacterReferenceCC Graph: EventGraph Function: Execute Ubergraph Character Customize Level Blueprint: CharacterCustomizeLevel
Blueprint Runtime Error: “Accessed None attempting to assign variable on an object”. Node: Set CharacterReferenceCC Graph: EventGraph Function: Execute Ubergraph Character Customize Level Blueprint: CharacterCustomizeLevel
Blueprint Runtime Error: “Accessed None trying to read property MyWidgetCC”. Node: Add to Viewport Graph: EventGraph Function: Execute Ubergraph Character Customize Level Blueprint: CharacterCustomizeLevel