I have been looking at a lot of tutorials and all have there own ways of producing ‘Pickups’ but in the end they all use Destroy Component or Destroy Actor. This is great, This works a treat I can walk over any of my pickups and they disappear.
BUT… I cant for the life of me seem to find a way to get them to come back. is a UNdestroy thing. lol (I know that isn’t a real word) I am just trying to figure out how to get it to bring back the actors after a delay. cos even in the content examples with HUD example and the Health Pickup… it doesn’t come back. Please Help. this is a crucial stepping stone that needs resolve.
Any help would be greatly Appreciated thanks in advance.
Hi ,
You can try to set them to simply become hidden in game then unhide htem after a certain amount of time instead of destroying them. As an added level of protection to prevent users from activating them when they are hidden, set a bool while hidden and place a branch at the beginning of use that says “ifHidden == true, do nothing, if false, proceed”.
Thanks a lot. I am using the Toggle visibility and will incorporate the boolean check that you suggested. Thanks very much for the help! 
On the child BluePrint remove the Destroy Actor function after the Print String function and replace it with a Delay and a Spawn Actor from class node
pretty awesome blueprint there… that might come in handy… but i have received my answer already
but this is some handy stuff too… will be able to use this! cheers!