I have a Basic patrolling AI, who goes between PathNodes (shout out to Ian Shadden! :D), and each PathNode has an Anim Composite variable attached, and the aim is to have the NPC use it to run the series of animation sequences, before moving off to the next PathNode.
It’s a standard set-up (if there is such a thing), with an NPC BP, NPC Controller BP and an NPC Anim BP, which I can access (together with the relevant Anim Composite) inside an AI Task in my Behaviour Tree. How do I get the NPC to act out the Anim Composite?
Is there a better way of doing it? Am I doing the right thing using an Anim Composite?