Thanks Everynone.
I assume I will need the get player controller to the left of ConvertMouseLocationToWorldSpace.
That’s what I currently have anyway from my messing about. I was trying the LineTraceForObjects and breakHitResult, but I see the line trace more going toward the camera rather than the board position being clicked.
I wasn’t aware of the GetActorTransform or InverseTransformLocation nodes, I will try to work out what they do, and give your technique a go today.
Many thanks, I will report back.
Cheers,
Max