How do I get initial particles to remain when the emitter is deactivated then reactivated?


So I have a jet pack on my character. I have setup blueprints to activate the attached particle effect on a button press and then to deactivate when the button isn’t pressed. The trouble is that when I The press the button again, all the particles that have just been spawned in the first press, disappear. This is very noticeable if you are rapidly pressing the button.

Is there a way to have the initial particles persist through a reactivation of the emitter?