# How do I get an AI character to fall of ledges and jump?

**URL:** <https://forums.unrealengine.com/t/how-do-i-get-an-ai-character-to-fall-of-ledges-and-jump/369483>\
**Category:** AI\
**Tags:** ai-navigation, unreal-engine, UE4, Blueprint, question\
**Created:** [September 5, 2016, 8:47pm UTC](https://forums.unrealengine.com/t/how-do-i-get-an-ai-character-to-fall-of-ledges-and-jump/369483 "2016-09-05T20:47:24Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_33d428af1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33d428af1](https://forums.unrealengine.com/u/anonymous_user_33d428af1)\
**Post date:** [September 6, 2016, 6:50am UTC](https://forums.unrealengine.com/t/how-do-i-get-an-ai-character-to-fall-of-ledges-and-jump/369483/2 "2016-09-06T06:50:59Z")

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Have a look at Navlinks, these are meant to make it possible for the AI to jump between navigation points that are not directly connected. I am sure there are quite a few topics around the forums about this.

Another option:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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