Hello;
I have a level in which a lot of blueprint actors are used to generate instanced static meshes.
I am trying to write another blueprint that will gather all the instanced static meshes and put down a copy of them as a regular static mesh. This way I can export a USD of the level that I can then load in other programs.
Does anyone know what blueprint node I should use to gather all instanced static meshes in a level?
Thank you so much for any time and help